Hi everybody,
During my first games, I found very difficult to become attached to the companions. I was able to play for hours during which they had practically nothing to say (exploration and combats).
They sometimes say a sentence or two or start a little dialog when you approach a point of interest, but nothing more.
And when you're at the camp, they just have a yellow ! on their head to invite the player to talk to them.
This is a little bit strange and feel totally not natural.
For companions to look way more alive I suggest that :
- They call us everytime they have something to say at camp.
-> The dialogs should auto start and/or we should have a short cinematic during which they come to us asking for a conversation (then eventually the yellow !)
- During the game, they should have a predefined list of things to say, like in BG1/2.
-> The trigger to those sentences could be, i.e when you click on a portrait, or every 10 real time minutes. They could have things to say related to their personnalities "I like the smell of flowers" or "I hate this sunny sky".
-> They could also have things to say when they hit or kill an ennemies or when they are hit or killed. "HahahA see you in hell" "Take this ! "
===> my exemples of sentences are stupid but I think you'll get the idea.
Just think about BG1 and BG2. Everyone remember and love the companions.
It's obviously not because of their background or side quests but because they are alive. We become attached to them and their personality accompanies us throughout the story.
They are an integral part of the experience and contributes to improve the replayablitity.
If the companions of BG3 can be as present and endearing and, moreover, have well-written quests that accompany us throughout game... I think it would really improve the BG3's experience.
Last edited by Maximuuus; 17/10/20 12:48 PM.