Originally Posted by 1varangian
Originally Posted by Sharp
I suspect part of the reason they made the change to monster HP is because they wanted to implement surfaces. If you have a lower HP enemy, surfaces are much more effective as they are not mitigated by AC.


Change one thing in a well tested and balanced system, then you have to change something else, then you have to change two more things... chain reaction.

The game would benefit greatly from drastically reduced surface use. Concentration spells are nerfed to oblivion when you have to wade through seas of fire everywhere.


From my personal experience, I don't find the surfaces to be overbearing. I have completed the EA twice solo now, once with a ranger and once with a wizard and in neither solo run did I run into a situation where I felt like surfaces were a problem. I definitely did not feel like concentration being interrupted by surfaces was an issue either and I relied heavily on expeditious retreat on the wizard run and heavily on hunter's mark in the hunter run. I have vivid memories of fights like the black pits in dos 2, which I was not a fan of and despite all the criticism I see of surfaces in BG 3, I don't feel like they are ever present. They may be a balance concern, but they certainly don't feel like they outstay their welcome.

Last edited by Sharp; 17/10/20 12:41 PM.