The main point of the quote was that no - missing half the time constantly is simply not fun in a video game like this.
I don't relate to this, or understand how doubling the HPs and thus number of hits needed to kill is somehow better.
It is a matter of perception, which is an important thing for something like a video game. Hence my Xcom references.
Miss is perceived as a frustrating waste of your turn, where as hit is a hit - you took action and it succeeded.
Even if in the end it would average out to be the same - having much less of your turns effectively wasted is already a more positive gaming experience.
It is a psychology and there are reasons why this way it is better than a complete RNG-fest.