Originally Posted by Gaidax
Originally Posted by Labayu
Originally Posted by Eugerome
Look, an epic "miss" animation is cool and all, but that will become old very quickly. So I don't see the point in that. If I am seeing it 50% of the time (which would happen at AC 15 with lower level chars) I will get bored regardless.
I posted this in another thread already, but I think it's a great solution to the problem:

Originally Posted by 0Muttley0
If you roll under 10 - Complete miss
If you roll over base but under dex - they dodge out of way
If you roll over base/dex but under armour - glancing blow(no damage)
If you roll over base/dex/armour but under shield - they block it away with shield
If you roll over total AC thats a hit(with damage)
Make animations based on this.

It was also pointed out in the other thread that an animation for spell based AC should be added.


I think you did not understand what the person was talking about. It does not matter if miss would have the most amazing animation ever that makes goblins Naruto-run away from your arrows or do feats of acrobatics worthy of circus performance or go full Jedi and parry your arrows and spells with their swords. It's ok - they can add these regardless and I bet they will. First 10-20, heck 30 times you see it you'll be "waaaw so cool", but after that it would be just "ok these misses are just bullshit, sheesh".

The main point of the quote was that no - missing half the time constantly is simply not fun in a video game like this. There is a reason why Xcom is such a meme and its hit rates are higher as is. People need to remember that this is not a tabletop game, we will have much more combat here, much more frequently than in any of the TT runs.

Better visual feedback on what's actually happening in combat would be a very good thing. When everyone hits all the time, you have no distinction between evasive Rogues and tanky Fighters. Combat is just about depleting inflated HP pools, which I did not like at all in Divinity.

I'm 100% having more fun when enemies miss me, if I dodge or block or tank the attack. I hate it when I have 1500HP that steadily get depleted as nothing ever misses. And same rules need to apply to PC's and monsters.