Originally Posted by Zorax
I would like it as well if they stick to the DnD 5e rules, giving Goblins high AC and low HP. High AC low HP enemies are simply not meant to be attacked by weapons. Use Spells or skills that target attribute saves. Or inflict status effects on them (e.g. prone, sleep). Or use AoE spells and skils to increase your chance of hitting. But giving them low AC and high HP just to make the standard 2H melee Fighter more viable in every situation sounds kind of dull to me.


You don't fight 5 goblins in this game, you fight 20 at times and at level 3-4 your casters have what 6-7 spell slots? Let's be real here for a moment.

People just don't understand it - it's not a TT game here, it's a video game. In TT you don't have your level 4 party of 4 squaring off against 20 1/4CR+ enemies - in BG3 though? You have quite a few of these encounters. In TT something like Temple courtyard would be considered a DEADLY encounter and it's a normal difficulty here, to remind you.

The big benefit of a video game is that such encounters are actually manageable, but adjustments need to be made to accommodate, nothing is wrong with that - it's the point of homebrew.

Last edited by Gaidax; 17/10/20 01:05 PM.