+1
Larian redesign is naive and shows negligence. Missing is not fun (ok, legitimate logic) so let's just change things so the player doesn't miss often. But now you broke the overall combat because stuff like goblins are getting killed way too easily and making a spell like Bless for instance pretty worthless. "Uh, this was dumb" *scratch head* "fuck it, let's just give them more hp". Nice, now you've broken gameplay again by effectively making even more spells worthless and the enemies damage sponges when it makes no sense (silly scrawny enemy getting cleaved by a two handed axe and barely hurts him).
Once more an overall lack of sense for the flow of the game. Turn based gameplay makes combat encounters too slow and boring, so the attempt to correct it results in the mess that currently exists.