Originally Posted by Stabbey
Good points from the OP.

It is however missing one of the largest changes, which it that you get Advantage from High Ground, and Diadvantage from low ground. Advantage/Disadvantage is an effective +/- 4 to dice rolls, which means a +/- 4 to AC.

Remember the Harpy fight, where you're stuck with permanent Low Ground Disadvantage, with difficult terrain and climbing between you and the closest high ground?



There are a few encounters they have to balance better. This is one of them. It is almost unbeatable if you don't know what is coming or have a pretty high level. However in this special case I noticed that the song varied in volume depending on where my camera was so I assumed where it is highest is where the enemies are hiding. So I moved my party to a far better starting position without knowing and initiated the battle by being too close to them rather than talking to that boy (which I did in my second playthrough).