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On the left a dialogue between characters in DA: O and on the right a dialogue in DA: Inquisition.

4-More recruitable companions:
I love the diversification of the various recruitable characters and a little limited... and having only 5 at the moment available and maybe a little too little, then I understand that the aforementioned characters later in EA can be used in character creation as Origin Character but... only 5 recruitable characters and a little too little, in the old BG there are a multitude of recruitable characters, both with good and bad ideals, so as to have a diversified party according to your needs, up to the Dragon Age series the number of recruitable allies was quite large but over time the most modern games have decreased this possibility... even if... a character like Halsin, gives me hope that in the future... maybe by completing the quest of the moon towers we can future recruit (this is my idea), but in essence, having more recruitable characters would not be bad, by doing so you can create more interactions and interesting situations and to give the player the possibility ability to diversify the party according to your needs.

5-World map,places and secrets to discover:
While I don't think it's the real map of BG3's Faerun but just a sneakpik of what we might expect in the future, it doesn't make me think the game world will be huge... unlike the previous chapters, I admit that in effects in BG1 and also in 2 it was possible to really explore the entire game world, discover hidden places and secret dungeons from which to obtain a delicious loot a bit like the "Durlag's Tower" which I think can be considered almost a real and own dungeon in all respects, almost a full-fledged end game challenge with traps and monsters of all sorts or even the"Watcher's Keep" in BG2 also represented a big challenge that as you progressed through the levels of the tower became increasingly difficult, with puzzles to solve and arduous fights against very strong bosses.

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A preview of the possible map of Faerun in BG3

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On the left the map of BG1 on the top right the map of BG2 and on the bottom right the map of the premium module of NWN "Darkness of Daggerford".


6-Character customization, biography and voice:
As for the personalization of the characters, here there is a very long list to be made, already basic as the creation of the character in Ea is very extensive, even if in some ways there are many limitations for the diversification of selectable faces and voices , it would be nice to have maybe some sliders or different types of noses, mouths, eyes, ears, eyebrows etc to choose from, even if already in itself I see that there are many hairstyles in EA and nice to see more, I wouldn't mind the possibility of being able to color the lips of a different color or give them a lip gloss effect even the shape of the eyelashes I would not mind having the possibility to choose, even the shape of the body I find it a very nice idea to diversify the various characters even more, maybe add a possibility to choose a sort of personality as happens in The sims 4 that changes the way the character moves and attacks for example... in short, this editor since I saw the gameplay on the day of the EA release it gave me the impression that it could really tickle the imagination and imagination of the players.
It is a real shame that there is no way to add a biography, a name and a surname to the character as happens in NWN1-2 a little gem to make the character unique in addition to the normal background in the creation of the character.
Adding also different types of voices would not mind me in itself although for this... it could be more complicated, I noticed that in some situations our character speaks or in any case there are several lines of scripted dialogue, this I think is a work in more and would require the recording of every single dialogue for every new entry inserted for the creation of the characters.

7-More race and subrace, More class and subclass/archepit in game:
I repeat and always an EA but in the 5th edition of D & d there are a lot of classes and races not that even sub classes to choose from to create an infinite multitude of characters,as you can see from the link here taken from the D & d beyond website:

D&d Beyond races list

This site is a reliable and official source on all the material of D&d 5th edition, leaving aside perhaps the races of Ebberon or Ranvica that do not fit perfectly into the context of the Faerun/Forgotten Realms, but such races as the Gnome, the Half-orc and the Dragonborn need to be added, aside from the fact that they are part of the basic player manual, but they are also very iconic races that have always been present (except Dragonborn) in the different D&D inspired games of the past, but I wouldn't rule out the possibility of insert Gensai and Aasimar as playable races, even monstrous races such as goblins, hobgoblins, bugbears and cobolds I wouldn't mind that they can be inserted in short... the material is vast and immense.
There are also many classes (excluding of course Blood Hunter and Artifricer) and with many archepites ... it would be nice to have the possibility to have the Arcane Archer sub class...

D&d Beyond class list

But additional classes / archetypes are part of other manuals outside the basic one as in the case of the Arcane Archer the class in question is part of the manual of "Xanathar's Guide to Everything" here is the link:

Xanathar's Guide to Everything

Returning also to the Background discourse... I admit that in the 5th edition there are indeed several if we take the official source of D & d beyond:

D&d Beyond Backgrounds list

8-Multiclassing:
One thing present in 5th edition is multiclassing, which at the moment in EA is not available, this is an important mechanic that allows you to build more complex and increasingly diversified builds, in many cases also to obtain feat or skills of other classes for "fill in" the gaps in other aspects of your character, it concerns the limit of classes you can have on a character I don't remember how many there are in D & d 5e but they should be up to a total of 3 classes available (1 and the starting class and the other 2 are the multicass classes), unfortunately I was unable at this point to find reliable official sources to explain the functioning of the multiclasses but... I hope that these two links are still revealing:

Rules of multiclassing

Reasons to Multiclass or not

In a nutshell BG3 is a game of great possibilities the road ahead is still long but I hope you guys at Larian studios can create the newest and most modern RPG on D&D of this time.


Last edited by HunterRayder93; 17/10/20 03:10 PM.