Originally Posted by Eugerome
Originally Posted by Zorax
Originally Posted by Eugerome
Originally Posted by Tuco

People who go around bitching that they miss a lot and that the RNG is bullshit can't play for shit.


Dude, an AC of 15 is a 50% chance to hit in 5e at low level. With advantage that 75% to hit. Those are frustratingly low numbers - and you have very few ways of improving them above that.


Larian gives you enough means to not attack AC, even more than classic DnD e5 (e.g their surface stuff). Why do you have to smash everything with a hammer if there are other ways? For easy or normal difficulty I wouldn't mind if you lower AC. But on higher difficulty levels I expect certain enemies to only be beatable with certain means, preparation and tactics and not with basically everything.


Because there are classes that are built around hitting things - Fighter, Ranger, Rogue, Warlock. Hitting things and hitting them hard is what they are all about.

I am not saying you shouldn't use other things like surface effects/shoves, etc. I am all for using them. But if your core class abilities are about hitting things then they should be around hitting things.

And my arguments is that in 5e, the high miss chance is acceptable because it is an excellent chance for RP. Which is completely gone in BG3 because it is a video game. Instead you are stuck with messages saying: miss, miss, hit, miss, which is not fun.


It is not meant to be played as Lone Wolf although you still can. One of the best things of the DnD Classes is that all are viable in some way but none excells at everything. High AC enemies are a weakness of the classes you describe. You have to build around them by having a good party to complement you and make up for weaknesses or use sub classes like eldritch knight or feats that give you certain spells that might come in handy if you want to trade off specialization for versatility. DnD 5e gives you all the means.