People who go around bitching that they miss a lot and that the RNG is bullshit can't play for shit.
Dude, an AC of 15 is a 50% chance to hit in 5e at low level. With advantage that 75% to hit. Those are frustratingly low numbers - and you have very few ways of improving them above that.
Larian gives you enough means to not attack AC, even more than classic DnD e5 (e.g their surface stuff). Why do you have to smash everything with a hammer if there are other ways? For easy or normal difficulty I wouldn't mind if you lower AC. But on higher difficulty levels I expect certain enemies to only be beatable with certain means, preparation and tactics and not with basically everything.
Because there are classes that are built around hitting things - Fighter, Ranger, Rogue, Warlock. Hitting things and hitting them hard is what they are all about.
I am not saying you shouldn't use other things like surface effects/shoves, etc. I am all for using them. But if your core class abilities are about hitting things then they should be around hitting things.
And my arguments is that in 5e, the high miss chance is acceptable because it is an excellent chance for RP. Which is completely gone in BG3 because it is a video game. Instead you are stuck with messages saying: miss, miss, hit, miss, which is not fun.