Originally Posted by Gaidax
Originally Posted by Zorax
Then I guess it is more sensible to adjust the encounter size at least for the first few levels instead of changing the DnD 5e ruleset too much and introduce much greater balancing problems...


Or let's just not do that. All in all big encounters are fun, while missing all the time is not fun.

Video games are made for fun, not for frustration and pettiness. Nobody is asking here for 100% hit rate, but 15 AC vs your party of cripples that at best have +7 or +9 attack to their name if they totally deck out their characters and balls to the wall powergame, that's a tad steep for a video game that wants to be enticing to millions of players.


Spells targets DC is still frustrating tho, look at Sacred Flame which only has 50% hit chance. They only reduce enemy AC but not saves, and constant advantage makes the gap larger. Spells are not affected by advantage/disadvantage. Now your hit chances with adv is like 90+, while spells misses half of them, then they need to change more to make spells feel better. But if they make saves too hard to pass dc, then it will finally result into the dilemma they had before in DOS1, the team who win initiative will hard CC the opposite side and win the combat. RNG in dnd comes for a reason.

Last edited by dunehunter; 17/10/20 02:43 PM.