Originally Posted by kanisatha
Using oil barrels and the like to get through a big fight is plain cheese and should not be the game's expectation for how a player would deal with that encounter.

I hope so, because I plainly refuse to use that type of strategy.
Not just because it's immersion-breaking crap, but because I find exceedingly tedious to use that kind of meticulous accumulation of stuff to "set up the battle".

Entire different argument for proper environmental elements that can be exploited to turn the tide of a battle (i.e. the hanging marble block above these bandit's heads at the beginning).
I love that shit and I'd like to see more of it later in the game.
I love even more than using it is not without consequences (i.e. If you make it fall you'll alert all the henchmen roaming on the lower floor), which makes for an interesting trade-off of benefits and compromises.



Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN