Thanks for the hints. Yes of course I need to start over and take a look at the hints here. (Thanks for the ideas to save the child!)
And: I haven't regretted buying the game. I know: At some point there will be an easy mode or a mod or a cheat, I'm sure of that! Then I can manage the fights and can research the game-story.
I think Larian will get criticism from all sides! For Divinity fans "it is too little Divinity-like!" and from the BG-Fans its not the true D&D Rule!
I miss from Divinity:
- Mana potions! I hate the need to sleep every time just because I want to do magic again!
- Pizza! There is so much fun combining objects, I hoped to found a way to brew potions!, although there are herbs and bottles but if not, ok!
- The D: OS2 inventory system. The existing just sucks ....
- The possibility of saving in the dialog, especially by throwing the dice, is very relevant. But this will come seams.
- The dialogue system ... is nice to see the characters so well animated, but the dialogs take a lot longer and at some point the rolling eyes of my heroes get boring
- The possibility of hitting with the bow from short distances. (I know this is not D&D but more practical!)
- Healing spells for all party members or at least more and better potions.
(And maybe sometime a way of autobattle!)
....
But I play all Larian games, and I'll play this one too! Sometimes!
Maybe I'm getting old! To slow in understand the fighting system! I'm a veteran (or was the name "old hag?") And I'm on the road with glasses and use a Cane for fighting, but I am on my way.
I'm curious to read the reactions of the Baldurs Gate Fan here! It is definitely too much Divinity for them. :))
A little realism is nice, but I don't need too much of it! It's a fantasy saga! Why does I need darkness and rain there? (Why can only one party member cast rain and why she has to sleep after that? How should I clear the way from the fire? I miss the tornado from Divinity!