I miss from Divinity:
- Pizza! There is so much fun combining objects, I hoped to found a way to brew potions!, although there are herbs and bottles but if not, ok!
Hardly anything shows up in ingredients: just the sussur(? or however it's spelt) bark and flowers. I think this is a "not really even started yet" thing that will be expanded on significantly. Hopefully more so than in DOS2 where it felt like it was started and abandoned. Er, not that I know anything about that sort of thing! *looks guiltily at my feedback compendium*
- The D: OS2 inventory system. The existing just sucks ....
It does at least retain the bugs! But yeah, it needs some QoL improvements.
- The possibility of saving in the dialog, especially by throwing the dice, is very relevant. But this will come seams.
- The dialogue system ... is nice to see the characters so well animated, but the dialogs take a lot longer and at some point the rolling eyes of my heroes get boring
The dice-rolls are certainly their own thing. As a non D&Der I am wondering if they really belong in dialogue at all, but especially with the oft-complained-about low scoring tendency. As with other games, I'm trying to remember to F5 before engaging anyone in discussion. Which may sound like cheating, but some of us are naturally unlucky and "but that seemed like a good idea at the time".
- The possibility of hitting with the bow from short distances. (I know this is not D&D but more practical!)
Oh, I wondered why that was a thing. So that's why moving closer didn't help. Interesting to watch a video some guy did demonstrating "everything you know about bows is wrong", including close combat.
Maybe I'm getting old! To slow in understand the fighting system! I'm a veteran (or was the name "old hag?") And I'm on the road with glasses and use a Cane for fighting, but I am on my way.
Oh shush. You're about the same age as me IIRC, and however old I am I will always be an irresponsible teenager. Hmm, I'm not sure I'm really making the best argument here so I shall shut up.