In a podcast interview Swen did, he mentioned at one point that Larian is even considering a "loaded dice" option.

https://www.usgamer.net/articles/ax...-on-baldurs-gate-3s-early-access-release
(The interview starts at 26:15, Dialogue dice comes up at 56:30)

The paraphrase is: "We'll give you the option of normal dice, loaded dice, and flat checks (stat-based)."

Loaded dice seems a little extreme, and although it'll be an option, I think there might be something in-between loaded dice and normal dice.

This offhand suggestion by user "Slapstick" in a thread about the interface makes a lot more sense - to me at least - as a way to shave some of the edges off of the RNG, without going as far as removing it or loading the dice.


Originally Posted by Slapstick
Originally Posted by Elmyran Te'Lai
Additionally, I feel we could use an option to cancel the roll before we actually roll said dice. There have been a number of times I wanted to make a skill roll in conversation only to see the target number was WAY higher than I expected and wanted to back out and try something else, but once you select that option before the roll, you're stuck with it. It's not a major issue, but I feel it'd be a worthwhile addition.


No

You shouldn't magically know if a person is adamant or easily persuaded from his/her position. I could see the DC being shown maybe if you make an insight roll, but in general this should be hidden.


"The DC maybe could be shown if you make an Insight roll."

That's such a simple idea that it could actually work. When prompts come up for skill checks in a conversation, there is an "Insight" button you press to do an active Insight check, d20 + modifiers. The DC of the Insight check would be at the developer's discretion for each NPC. If the Insight check succeeds, by giving you insight into the character you're talking to, it could reveal the DC of the dialogue check before you pick it. If you fail the check, you get no information. This would not even require any additional voiced lines, or at best generic ones that could be used everywhere. Sure, it's another RNG thing, but even if you have low Wisdom, you could still get a high roll, so it's a little less of a guess what checks would be best. It's partway between being totally blind and revealing the DC before you choose the option.


If it sounds too strong to let players roll for Insight in every conversation, that could be balanced by limiting how often that could be used. For example, you could have 2 + Wisdom Modifier number of these conversational Insight Checks per long rest, minimum of one. That would be enough that the players wouldn't use them constantly, but would save them for when they want to be sure. Or it could be a flat 3-5 checks for everyone per long rest, regardless of ability scores. Something like that.

Thoughts?

Last edited by Stabbey; 17/10/20 04:34 PM. Reason: fixed a wrong word