The "value" of the item should be what I can buy it for. And I should be able to sell an item for some percentage of that. That is how D&D rules work.

Playing around with it more I see that prices also vary depending on which character I am using to do the trade. That is absolutely not how D&D works and really just becomes a frustrating game of inventory swap before I can do any trading.

1) There should be one price: the item's value. And that value should be displayed in the bottom right corner instead of whatever the number that is currently there.
1a) An item's value is the number it can be bought for. When I add the item from a vendor to the buy screen it should reflect the item's value in the barter screen.
1b) Likewise, I should be able to sell items for 50% of their value (this is the 5e rule). There can be reasons for this to be different, but as a general rule this is how it works.

2) Prices are static. It should not matter who is doing the trade. We are all in the same party traveling together. Don't make me play musical loot before I buy and sell items. And this should only come into play if prices are modified via 1b above, which should not come into play all that often.

Last edited by hatfulofhollow; 17/10/20 04:55 PM.