Originally Posted by vometia


Originally Posted by Alix
- The possibility of hitting with the bow from short distances. (I know this is not D&D but more practical!)

Oh, I wondered why that was a thing. So that's why moving closer didn't help. Interesting to watch a video some guy did demonstrating "everything you know about bows is wrong", including close combat.


Yeah, its a nasty one because if you are using are threatened using *any* ranged attack is disadvantage. So if you aim at someone 50 feet away, someone is threatening you from 5 feet away and your sling, bow, spell, you name it is trashed. Gotta disengage to fully out of threat before making ranged attacks or its basically wasting your turn. Prone enemies are also targets that make you disadvantage against them with range so knocking them down with the ice spell for an "easier" target makes them harder. The threat range v "in melee" that D&D uses makes it really challenging.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?