If an enemy goes invisible during the course of a fight the camera snaps to their location during their initiative. This should not happen because it gives the player extra information about their location. Additionally, if a player uses an AoE effect to guess the enemy location, the player should not see the saving throw or damage numbers over their invisible model unless an effect is applied that would also grant visibility of that enemy.

Invisibility should only be used by enemies as an escape mechanism or to set up a devastating attack. I've had a few occasions where an enemy turns invisible and just kinda runs around and doesn't do anything.

Last edited by hatfulofhollow; 17/10/20 05:57 PM.