Originally Posted by Worm
I saw the knock out command and got really excited. I used it when those two men had an issue with Auntie Ethel and unfortunately the game decided they were dead. I always was a big fan of games giving you the option to not kill people. I understand the concept of hitting a guy on the back of the head and him being unconscious for 24 hours is very gamey, but they bothered to do special animations for the knock out command and it'd be nice to see it recognized in gameplay. I realize that there would need to be limits to it. We couldn't of course expect the game to let us knock out a dragon and handle that somehow. Though it would be nice to see a little more of it. Like for example
the goblin children Haslin immediately murks
it'd be nice to have an option to not do that and instead knock them out.

I always liked the idea of being able to be someone who tries not to kill in these games. Especially given when the
skeleton in the crypt
asks you about the value of a single life. You have some response like "every life is unique, important and irreplaceable" which feels kind of weird when you go ahead and cleave two guys in half because they have a disagreement with an old lady.


In D&D you can actually subdue a dragon by not killing it and getting its points to a certain degree. pretty much using the knockout command. As for the Ethel thing if you got what I did they were in a different spot then were you knocked them out. So there is that, and I've knocked out many and came back to find them up and still hostile.

My thing with this is your barely doing any damage, I can see a reduction in damage, but it's only 1-4 damage at a time. Which when your being hammered, outnumbered, things going boom it limits you even further. I personally feel knockout damage should be half of your weapon. Instead of using your fists (even though your holding your weapons) your using the flat of your weapon if they are edged (yeah can result in a cut, but not as likely to kill) or pulling your blows with a blunt weapon (trying to soften the impact, and foe at same time.) yeah it is harder with blunt weapons but still. Half is at times alot better then seeing straight 1's pop up when your trying to play nice....ish?