Options 1 and 3 to 6 are feasible.

Larian's game design has no notion of time as such (same in DOS).

I am not sure which method would be best, BUT there has to be a way for a "massacred" or exhausted party to do a Long Rest, otherwise a weakened party could be somewhat blocked before a hard final fight for example.

There has to be some limit, mostly to prevent the spam Long Rest before each fight. Not too strict though as "to each his/her own playstyle". I personally almost never rest: I did once after level 3.5 mostly to start the story bits that come from Long Rests (nothing happened: will *have* to rest often to trigger events).

Last edited by Baraz; 17/10/20 06:26 PM.