Originally Posted by Tuco
Originally Posted by vometia
Originally Posted by Worm
How would a gnoll get hold of an acid arrow anyway? Using a bow and arrow is probably at the limits of their intelligence already. This annoyed me to no end on my playthrough.

I wondered about this myself. I imagine it'll be dealt with later; though feedback obviously helps. Overall the encounter was weird: I expected them to be much more bitey and much less... well, human.


This reminds me a small problem I have sometimes with these sorts of games. The fact that even when the AI is rather good, there's no active effort to make you feel the clear distinction between smart and stupid enemies.
You should be able to perceive the clear difference between fighting a party of enemy adventurers or, say, a pack of stupid beasts.
Back to the gnoll example, I noticed how they kept focus firing my weak caster on the back line instead of dealing with what was in front of them.

This would be a great, but simple, change to enemy AI. "If Intelligence<10, attack whoever is nearest. If greater than 10, attack the squishiest enemy." Maybe add a couple more conditions so that smarter enemies try to avoid AoOs and/or focus more on getting high ground.