when you send gear to camp there is a chest there and the gear goes into the chest.

i agree that the pathing is not very good. if i go around the acid, my companions walk right through it, for example.

i am finding the combat incredibly frustrating. for example I had astarion standing behind an enemy with hit % of 90%+ and still missed. how can you miss when you are behind someone? do they have eyes in the back of their head? I miss SO MUCH even when high percentage is shown, while the enemies are hitting me over and over and raining fire/acid bombs down, it just seems highly unlikely and unfair. I am spreading out my party and using height if i can, etc., but i find the limited amount of things i can do in one turn makes it difficult also. i have seen that this difficulty is basically the equivalent of hard (i can't remember where i read that) so I am hoping that when there are easier difficulty levels some of this will no longer be a problem. My ego isn't so fragile that I won't play on normal or easy - i would rather enjoy the game and not be frustrated by getting my backside handed to me over the course of a 30-minute battle.

i agree, good gear is hard to find and/or more expensive than i can afford but we will see if that is tweaked.

I would like to be able to add a marker of my own in order to help me go in the right direction toward quest markers, etc.

i think more classes are coming as the early access continues, according to the community updates.

i am enjoying the dialogue scenes with companions and the companions are interesting, though mostly hate me lol. i am hoping for more to choose from as we go.