The whole absolute plot is very disconnected.
There should be an opportunity to (Spoiler ahead)
get introduced to the new religion and the option to side with it against the druids and refugees. As it stands now many players do not even notice the option because it is so easy to turn the goblins hostile.
The goblins turning hostile anyway does not make a lot of sense. If you give the player the option to side with the absolute, follow thorugh with it.


I sometimes use thought experiments. I don't necessarily believe in every idea I post for discussion on this forum