Originally Posted by Noraver
Has anyone else noticed that, when pincering an enemy, you only get "Backstab" percent added, rather than "Advantage" percent?

And from what I've noticed, it only applied to the character behind the enemy, and not your character in front of them.

An enemy being flanked should be flanked. You don't just focus on the guy in front of you and let the guy behind you take free swings; you try to combat them both as to not die.

Is there a reason why we're doing it this way?
One one hand, sure, it may mean ganging up on a target is the best and most efficient way of taking down a threat, but on the other hand, we only have four characters. It's not like we can do this all the time, to every single enemy.

Please consider providing genuine tabletop "Flanked Advantage" and not just a "Backstab" bonus.


if we use it so can they. normally we are also outnumbered, at times significantly. could be this is a way to keep your melee characters from dying so quickly to sudden bumrush of enemies.
just food for thought, and discussion.