Originally Posted by clavis
Originally Posted by Orbax
Originally Posted by Emrikol
The way I understand it, there is a small area or zone surrounding every character and npc. If you leave that area, it prompts an AoO. Thus, if you are careful not leave the area in your attempt to get behind them, you can avoid the AoO. In other words, I think it is working as intended. Now, whether or not trying to get behind someone should trigger an AoO is another matter.


in D&D as long as you dont leave THEIR melee range you're fine. The issue is them leaving the grid system. The spears have a range of 8.3 feet, glaives 10. Its all over the place. The character models arent exactly elegant in their space occupation and the pathing decisions for avoiding terrain will frequently bump you out. Its life when you dont know a dragon has a 20 foot bite range, but a lot of this stuff is just poor execution. I found a bug where if you leave the range of a mud mephits mud ball - 60' - itll throw one at you from across the level. They just generally need to tighten it down and give better char movement. Its so critical and in D&D players and DMs spend a significant amount of time jockeying for position. In this its a "welp. guess im goin in!"


dont forget the stripping down part and charging in, cause surface and barrels. why even have AC?

but yeah agree their needs to be a tightening down of this, as well as range in which your threatened. most weapons only give a threat range of 5 ft. barring it being a reach weapon which pnp is 10 feet.


Threat feels like a band-aid fix to the inability to grid dynamic terrain. It turns into an average rotation + weapon hit range rounded up to the nearest 5. Its almost like they used the pathfinder 5 foot step, but its given to the enemy as a reaction to close further distance and get the AOO. I have an intense dislike of the entire concept and it feels lazy. Rule #1 in D&D if youre going to have something kind of crappy - give the benefit to the player, not the DM.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?