Originally Posted by Tuco
Originally Posted by Orbax

False equivalency between battle - a complex scenario of dozens, if not hundreds of variables that are constantly changing for a variety of reasons - and loading

Except no one ever said to NOT comment on battles.
I commented on the speed of the AI which is EXACTLY comparable to the speed of loading times, as both unintended technical issues.

You're deliberately trying to waste my time with bogus rebuttals at this point.



No, youre still thinking of speed in battle as PROCESSING power. If they just tighten up - something? Im not sure what you even think they can tighten up to make it FASTER - the LOGIC of the battle then you get SPEED. If the logic is 100 steps long because they are looking for the most devasting thing they can do without taking damage and in youre in a room with barrels that explode and have a certain radius and 2 of the enemies have abilities that can cause ignition but some of the barrels are just acid then there is a lot of checks being made. If they check, every time, starting from the top. What are my abiliies, what elements do those abilities have, if any, what are all the objects, do any of them interact with my abilities or elements, can I hit one that doesn't interact, if so does the element in that thing i am hitting interact with any of the other things in the barrels, if they do, what is the AOE, am I in that AOE, are any of my friends in that AOE, are the enemies in that AOE, are the enemies resistant or immune to that damage, what if I shoot them, what are my odds, does it do more damage than the element and on and on and on with elevation meaning more DPS, threat ranges, lighting conditions, flanking conditions.

Since its YOUR computer running the calculations it takes a long time. It is client-side computing that is running a pure number crunching routine based on the defined logic of their combat system. They cant make YOUR computer faster. They CAN simplify the logic by changing combat variables and the determination checks the go through. Saying they are both "technical issues" is a grossly reductionist, if not driven out of pure ignorance of how development works (ive been in IT for 25 years, almost 20 as a developer). I don't know where your authority is deriving from on your statements of the nature of how this stuff works but you must have some crazy dev experience because I have never run into what you are describing.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?