As mentioned, ToEE was a turn based, tactical combat focused D&D game - and actually featured some of the best combat of any D&D. Mobs and bosses fought using intelligent combat, traps, numbers, surprise and to the degree available then, positioning. They did NOT need hp bloat. Momma spider in EA has mid level support spiders, mass mini spider spawn ability, climbing ability to make use of stealth/surprise, poison attacks, multi attacks and so on. There is no reason to add an unnecessaryhp bloat - especially as that leads to further bloat down the line.

I can accept some bloat where goblins are concerned (as goblins can have classes and levels just like the player character) but even then, most goblins should be lvl 1 normal goblins, just as most humans townfolk would be level 1 human bakers, groundskeepers, scullery maids and so on. But 100+ hp spiders (unless they are handmaiderns of Loth or such specialized 'boss' material) do seem to be overboard, and leading to 300 hp tigers, 500 hp ogres, 2k hp hill giants and the like. As pointed out, a 15th level fighter could have close to the 184 hp Firkaag the red dragon possessed in BG2, but numbers and tactics were still needed to overcome all those delicious dragon offenses and defenses. Firkaag didn't need more hp than the total hp of your entire group to be a good opponent.

Last edited by Anfindel; 17/10/20 08:36 PM. Reason: typo