Originally Posted by clavis
Originally Posted by SorcererVictor
I seriously don't get it. 5e is already an edition with a lot of hp inflation and low lethality, mainly if compared to 2e. Why inflate enemy hit points even further? I saw an lv 4 spider in a cave with freaking 138 hp. Back on 2e times, Vecna, a Legendary demigod Lich had 150 hp. Demogorgon, one of the most legendary demon lords, had 200 hp. Myrkul avatar, 228. Goblins which you cold slay an entire army with an single fireball on previous BG, takes so much time to die. It is not fun or engaging, just boring.

138 hp is enough to soak 18 heavy crossbow bolts from a good(+3 dex/str) hunter. firing dozens of eldritch blasts, firebolts, arrow shots and polleaxes swings is not fun or engaging. Just tedious.

5e already has a lot of bloat. We don't need more hp bloat. Especially in a turn based game with slow animations and no option to use concurrent turns like ToEE had.

that one was a boss, and it wasn't her HP that was the problem, it was the ability to one shot 2 of my companions a turn, while spawning 6 or 7 little ones, and having another grown one as backup, or 2 depending on what you did. still killed her without cheesing, early witch bolt for the win.

Her hp do to limitations was something I could see. now doing that when you fight Guts is stupid, thankfully they avoided that. yet like the 2 shot ability of the spider, the amount of magic, surface creating, sheer amount of damage that ends with tpk in one to 3 rounds is again a bigger problem. oh yeah imo...


Ranged 4d6 AOE with poison cloud that last way too many turns. A level 4 spiders shouldn't have that, boss or not. Actually, 5e phase spiders don't even have ranged attacks, they are pure melee.

Also, that boss only give 20 XP, level 3 Goblins gives 25XP. Someone just put that there to see what players would do I think.