Originally Posted by Skaia
Great Weapon Master alone makes dual wielding the worse option.

Guarantee +10 damage is just that strong in practice


+10 is huge for sure, and I don't know if you can justify it any other way. I feel like in this if youre looking at their math and you have 50% hit chance a great axe 6(1d12) its 3 DPR. If you are dual wielding Dragons Grasp 3(1d6) + 2(1d4) and a scimitar 3(1d6) youre doing 4 DPR. and when you add in both weapons getting dipped or on fire it almost doubles the damage output of a 2H. For as many 2H as they put in the game, great weapon master seems a very specific choice for the the scope of classes and feats you can do to make them worthwhile.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?