No C-RPG to date, DnD-based or not, has made a big mystery about who you're travelling with. They are supposed to be on the nose and wear their attitude on their sleeves when you first meet them, just like every companion you met in BG1+2 or other C-RPGs. It's intentional. You are supposed to easily judge if you like them and are willing to solve problems together with them. Things are different at an actual roleplaying table, when you *know* you are going to stick together no matter what, you can work with lots more nuances and layers and get to know each other much more slowly. But this is a computer game, with a lot more companions to chose from in the future, and since the current intent is that you'll have to commit at the end of Act 1 who you will spend the rest of the game with, you better have a good idea about who they are pretty quick.

Last edited by endolex; 17/10/20 11:43 PM.