Hi,
I almost returned Baldur's Gate over this and if anyone else has those moments it might be good to keep them here so they can be smoothed out (if there's not another thread already doing this that I've missed).

The moment:
Kagha killing the child when I felt I had no information about the situation and every decision made things worse - even after loading all decisions seemed to lead to death! Killing a child 4 hours in was a "I've got to return this game" moment. To be fair, I also hadn't explored anywhere else in the grove - I was on a mission to get this darn slug out of my eye and wasn't going to bother exploring anywhere except where the healer was. I skipped past the temple as soon as I saw more than two people there, I skipped past the tiefling market and even skipped various dialogues that popped up - it was a dead run for the druid healer, ignoring EVERYTHING else that wouldn't help remove the slug.

Luckily after a few hours offline-struggling with returning it or not- I calmed down and loaded and tried a different route. After exploring elsewhere (around the 6-8 hour of playing mark) I was ready to return and try the situation again. I lost the child again but was more invested in the world now.

Suggested Solution:
Either give more information about what's happening or force us to explore the world more before encountering that situation to build more buy-in to the game. Even putting playful Tiefling kids that "block the way" until you've explored the rest of the druid grove (e.g. the Tiefling market) or have otherwise gotten beyond 6 hours of playtime would be a good way to get more investment in the world before this dramatic scene so that way players are less likely to bail on this epic adventure so fast.

The emotional gut-punch is powerful and good to have in games, but I think making things easier on your return team is a good idea both for their workload and for game reviews. After this rough start, I'm now quite enjoying the game.


Last edited by Addersblade; 18/10/20 05:21 AM.