Yes and my roommate successfully charmed their way through and wasn't sure why I was so angry over the game. The kid living would not have resulted in a Game return moment, but not everybody will successfully save her (and not everyone should save her, to maintain the integrity of the risk involved).

The smoothing is about making sure people are invested enough in the world, should they lose the child, that they don't consider quitting but see it as "a tough decision made in the game". Eventually everyone gets there, but this game has such a large scope that I think encouraging the first play through to ensure they've had time to become invested enough before gut-punching them would be good. There's enough content to simply redirect them momentarily if they're running full-on into the darkness.

Last edited by Addersblade; 18/10/20 03:15 AM.