The abjuration temp hp stacking wouldn't be an issue as it could only allow unique sources of temp hp. so that would rewrite itself.
Armour of Agathys temp hp wouldn't be an issue either with unique sources as it would only last for it's OWN 5 hp of dmg and then go away until cast again.

Pretty much the answers provided are "it's always been done that way"

I am not looking to "just" simply have higher hp, but create a unique build with it's own flavor. If i just wanted more hp, yes then pick a warrior/barbarian/hill dwarf. But that misses the point of using unique and different skills in interesting ways to aggregate into useful interaction. If it was as simple as me saying "warlocks don't have enough hp" then I would say "give warlock more hp per a level"...but that is not the core goal of the suggestion.

Additionally the player would have to expend an action/bonus action or so to even receive these temp hp buffs, so at most maybe a precombat buff, and 2 mid combat buffs at the expense of not attacking. These would work like a survival moment to buy time to be supported by other characters. At the moment 5 hp is a shrug off.

Essentially arguing back and forth if it "should or shouldn't based on other games provides no feedback to developers so this isn't productive. Feedback on how this could be game breaking and definitely should not be introduced because you could reach 200 hp at level 1 or something like that, would be valuable.

I get it though, a lot of you are invested in d&d from years of interactions and have a strong affinity to it and bg 1&2 so it is difficult to not filter everything through those experiences.

Last edited by CMF; 18/10/20 03:20 AM.