I just found heavy ring mail armor that I pulled from a sarcophagus in a crypt so old that no one knows the language written on the walls.
It’s really great. A very rich blue, the sleeves are almost like a wool sweater, probably keeps me very warm on my walks to school. It has a nice light blue contemporary dress shirt underneath with a little collar that pops out the top.
Oh and even though two other characters start with ring mail or better armor, this is actually better because it’s designer brand or something.
Go ahead and write another 3 page reply about how that’s very consistent with the lore because elven wool doesn’t fade or whatever. You can come up with whatever weird debate logic you want. You can’t go 5 minutes in this game without the overly high fantasy art style standing in blinding contrast to every other aspect of the game.
Just to be clear, these are the changes you are suggesting correct?
Period piece clothing, have clothing match to where they came from in game (aged, rusted, molded, faded)
Clothing worn needs to match the conditions you were in (blood, mud, wet, slime etc)
Characters look stronger than they are, tone down their armor to properly match the perceived level of experience they have.
Curious, if you do not believe the clothing and armor do not match, what should they all look like? I mean, you have the narrative fashion sense obviously, what in your mind should they all look like? (and please do not say what they shouldn't, we heard that already) I'd be interested to see if your expectations match mine.
Oh and If you have any hope of making these characters relatable or building any amount of emotional pay-off, then strip them of things that make them appear A. dangerous and powerful B. obviously who they are C. seemingly not having any of the same bad luck we are. We all need our gear stripped.
I have a big problem with C. I actually prefer it when authors illustrate their characters as those who do no wear their troubles on their sleeves forcing the reader to continue on to find those little bits of information to unlock what really is tormenting the being. The aloofness, the coldness, the rage, impatient, grandstanding, and avoiding of your questions are all barriers we as humans use to shield ourselves from the unknown. Being able to see everyone's troubled state at first glance at every-single-turn like you have suggested can actually distance the reader from other characters as they become unrelatable.