Originally Posted by Orbax
Has anyone been able to justify the chance to hit on a 2H weapon versus 2 attempts at only slightly weaker weapons that both can be dipped into things? I love the 2H but thats a fast turn even if you do hit and the average damage per round is higher with dual wielding regardless of the two weapon fighting feat.


Great Weapon Fighting and Great Weapon Master makes 2H weapon a lot more interesting.
1s and 2s will be rerolled on dmg die making it more likely to do more dmg, especially when using a Great sword or Maul (2d6).
I haven't checked for Great Weapon Master yet, but if it's included or will be later, you can add a flat +10 dmg to hits while taking a -5 to hit rolls and getting a full additional attack when delivering a killing blow.