Originally Posted by UnderworldHades
Them doing animations for "missing" but not actually missing would be really good. Enemies/Allies parrying the attack, deflecting arrows, etc. Could make "misses" more fun/less annoying.


+1, just having every miss be the same exact sidestep animation and a big text telling me I fucked up isn't fun, and doesn't really make sense either. I just watched that dude sidestep that attack, I didn't miss, they dodged. My character didn't just fire an arrow and it hit at the guys feet, he actively moved out of the way of it. Giving a text of "dodged" and some animation/sound effect and texts for things like "blocked" or "deflected" would make it feel less like my character is a complete imbecile who can't even hit a dragon bigger than a barn and more like the dragon actually has tough scales.

Also really looking forward to watching a dragon sidestep attacks, should be...interesting.