Originally Posted by override367
Originally Posted by vometia
I think part of the reason missing isn't fun is because that 75% chance can mean missing three or four times in a row, and then when you do finally hit, it rolls 1-2HP damage. Er... yay.

But to your original point, that does sound like a much more interesting way of playing against goblins. It's similar to games I've modded previously where I've substantially decreased enemy HP to stop them being bullet-sponges and significantly increased weapon damage and chance-to-hit, making fights much more dynamic (and also way more dangerous for me as well as whoever I'm fighting). My main not-fun things are the combination of a complete miss, even with a high chance to hit, frequently low damage and long, drawn-out fights. But some of that irritation may be due generally not being a fan of chance-based games which is what D&D is about AFAIK, so I feel my objections may be a little... well, off-target, which seems to be very much my current thing. D:


That doesn't make any sense, half the fights in Baldur's gate 3 involve elevated enemies in entrenched positions, which mechanically just does the same thing as *blinding* your party, so you have a 36% chance to hit, while they have 75%+


Giving everyone in elevated positions advantage is a problem. I think it would be enough to increase or decrease the range of your archer when being on a higher or lower position. There are other rules for hitting something outside of range so that would work quite nice in my opinion. Same with throwing stuff. There is no need for an additional advantage/disadvantage on top of that.