Originally Posted by Vynticator
Rather too many people here getting frothy over changes from core 5e rules. Larian do their own version of 5e rules. Elemental surfaces are fun, make the map layout and positioning absolutely crucial, and allow for much more tactical play. Some people get hung up on minute differences from 5e: maybe enjoy the game as it is, if it doesn't work in the game, then critique it in those terms. 5e isn't a bible and it's not useful to be fundamentalist.

Originally Posted by mr_planescapist
Exactly my thought. Whats that undying obsession to be word for word like the books?! Have you guys even played BG2?.?
I recently played again BG2. Read throuh D&Dadv.2e . Half of all the spells dont match, discriptions are different ect ect....
But somehow playing BG2 was an incredible experience, as I remembered it.. It FELT d&d.The ATMOSPHERE is spot on.
BG3 doesnt have to be letter by letter a 5e game to be great.



You know, I love people that respond like you.

Because you clearly have no idea what you're talking about. Yes BG 1 and BG 2 were and are not Virtual Table Top engines. They changed how some spell and abilities worked. So why is that different than what Larian has butchered into DoS 3: Faerun DLC?

Black Isle made changes when it was *necessary*, because a computer can't accurately recreate various effects like a human DM.

Larian made changes based on...literally no idea. Because they felt their style of play (DoS where every surface is an effect, every fight must be at full resources, every fight has to try to have a new gimmick, barrelmancy, etc) was superior to the style of Baldur's Gate? Because a few people with minimal experience at D&D played a few rounds and didn't like seeing "miss" chances? Because they have so little knowledge about how to balance a game properly and didn't trust the rules of 5e, which have been play tested for 6+ years now?

And you're right, BG 3 doesn't have to be by the letter a 5e game to be great. In fact, in *can't* be for the same reasoning, computers today still can't handle certain spells/abilities. BUT THE DIFFERENCE is that Larian started with DoS 2 and tried to hamfist in the bare minimum buzz terms from 5e to make it seem like a D&D game, rather than starting from the base rules of 5e and tweaking them to make it work in a digital environment. That's why BG 3 feels like a buggy DoS mod, and not a D&D game.