- Barrels get realistic weight and placement
- Long rest has consequences (like random encounters)
- Visibility cones are extended so you can't hide in plain sight and cheese with Stealth
- Disengage is an action
- Shove uses an attack
- Jump in combat triggers an AoO
- Free backstabs every turn are removed
- Equipping a Shield is an action (switching equipped weapons can be instant or a bonus action, but the end of turn Shield cheese needs to go)
- Armor can not be removed much less equipped in combat
- Wizards can not learn literally all spells (ok maybe this is a bug?)
- Magic pockets are removed so you can't use items from whoever's inventory who isn't even in the same fight
- Torch is not the best weapon
- add more enemies rather than give everyone fire and acid bombs and paint every battlefield in surfaces
- Goblins get their stats back