I think there is a rather simple solution for everyone in this thread:
- if you want to hit regularly and come through the story without much optimizing take a low difficulty whre AC and attributes for enemies are lowered but keep their HP as in DnD ruleset - if you want to play hardcore DnD take a higher difficulty level with pretty much all stats as in the rules (there will be a few deviations but that is unavoidable) - if you want a high difficulty but a game mechanic based on bloated HP stacks and safe hits as 95% of all games out there just play one of them or wait for DOS3
I agree with you 100%, but the problem is we aren't even remotely close to the hardcore option being in the game. Based on the hard left turn from the 5e ruleset and direct porting of so many DOS 'features', it seems like Larian isn't interested in that hardcore option.