I think the fight seems scarier than it is with all the summons. And it's its best feature. It keeps pressure on the player, which is what a boss fight should be. In comparison, the boss fights in the goblin camp are too straightforward and would be much better if some surprise mechanics were involved (once you understand the potential drum call, it's just rinse and repeat)
The githyanki raiders give a tuff fight too. They strike hard and are very mobile. I have some good hope for a challenging tactical mode in the future.
Last edited by Nyanko; 18/10/20 10:03 AM.