Anyone tried the multiplayer version ?

When splitting the team in 2 (each player control 2 characters), the combat flow become faster when their turn are right after the other.
That's because each player can do their action at the same time.

Applying this to ennemies seems like a possible step to a solution.
Simultaneous movement by having them split in 2 groups.Each one led by 1 "virtual player"

Last edited by Lyn; 18/10/20 10:26 AM.