Originally Posted by Sunfly
Originally Posted by Stabbey
Originally Posted by eikona
I love the ground effects. I've been trying to figure out why people hate them so much. If they were removed I think I'd stop playing this game because it'd be so boring.


It's because the game is trying to use Hit points, Armor Class, and Spell Slots from D&D 5e, which is based around the idea of attrition of health and other resources over encounters, and it's also using massive AoE attacks in every battle, unresistable status effects, surface damage, and high ground advantage from D:OS 2, which is based around the idea of being fully healed and fully charged for each encounter.

The two systems clash when used together. If Larian really wants to use AoE's, unresistable status effects, surfaces, and high ground advantage, it also has to change the parts which are designed based on a system which doesn't have those.


I see this complaint a lot but I've yet to hear a good explanation for why it's actually a bad idea beyond "5e handles it this way instead". There's nothing special about hp, ac, and vancian spellcasting that gets ruined by BG3's implentation of the rules. Numbers can be tuned to account for the added functionalities of some spells and the rest is just adjusting available resources. It's bizarre that "It's not the same as it is in 5e" is a reply to "I find it fun".



Seems like you did not read the answer already given to you. Yes, you could balance it around for surface effects and away from 5e. But what is the point of making a 5e game, when you balance away from it? The thing that is special about HP/AC/Spellcasting that gets ruined is: the balance. All those things are balanced around each other and versus balanced encounters. 5e has done a pretty good job there and rebalancing it all again would in the end probably mean we get some kind of DOS:2 balance. Which is fine and fun, but distinctly NOT 5e.

You seem to have very little understanding how 5e works, which is fine, but maybe refrain from making those kind of statements then.