If it missed, and you are not on fire on start of your turn. Jump to dodge floor, you don't have damage then.

And every 10 meter there's floor effect, heroes jump and jump like grasshopper if I don't want to get damage from floor effects, and it feels super non-epic.

DOS2 can have much of floor effects since there's 4 action points (with some traits, and items there's 6AP), and scrolls for everyone (I think non-spell casters wouldn't use scrolls eventually), and there's gap-closer skill to avoid ground effect, and there's nail on shoes makes heroes slipped-immune. BG3 has only one action to deal with burning floor, or non spell-caster must jump like grasshopper if you don't want to get disadvantage of that.

I am really up to total floor effects if there's no much and makes sense like oil and alchole and some wooden object are flammable, ice spells can freeze water. (and it doesn't make slipped every time unlike grease, is just difficult terrain) DND is imaginary world, good DM should allow ground effects on situational circumstance, now BG3 there's fire on cobble stones, ray spell supposed to hit a target hits target and freeze under his/her/its feet and make them prone. It is just too much power to spell casters, and it makes controlling melees less fun in my opinion.

Last edited by Bugginity; 18/10/20 10:42 AM.