- every. damn. NPC. hates you. Why? Why does this have to be so damn oppressive? Where is the levity, the gratitude, the derring-do? Why is everyone such a dick? It doesn't make me want to solve quests because the people who give them to me are such c- well, you know.
They don't. Sorry, but this point is just plain wrong. Zevlor is a cool dude, as is Halsin, Rath the Tiefling couple and many more are nice.
- goblins have triple their MM health, loads of alchemists fire. It feels like the DM is cheating for no good reason.
This is indeed a problem.
- surfaces. surfaces everywhere. go away.
Make them >really< rare. Like just the powder room + the trap in the cave would be more than enough for act 1.
- the game wastes my time with big 'set piece' battles like the one at the gates of the druid grove. Lots of NPCs fighting lots of NPCs. I can't ambush or anything because a cutscene forces me into combat so far away from the action I spend most moves running. Just use a cutscene, please.
This is the one thing you cannot go around, and this is fine to me. All the other battles are not forced in a certain way.
- most fights are so difficult that you need party optimisation, which means you'll need to be a cleric or have shadowheart and that's that.
Doing my 2nd play right now, no cleric in the party. Just Wizard, Ranger, Rogue, Fighter custom party. You dont *need* any class.
- picking on low-armor backline targets or knocked out ones. Seriously, I get that in real life monsters will probably do this, but in gameplay the reality is people are going to just give up trying to have low armored casters in their party at all.
I agree and think this is probably an AI bug, as they atm use too much meta information to make "optimal" plays.
- and after all this, theres... nothing. no loot. no helpful items. everything seems empty.
You talk about a bad DM, but tbh: a bad DM is one that has to gift their players something for every encounter. "You killes 3 goblins? Here have a Staff of the Magi!"