Originally Posted by KingTiki Does not matter if the boss has 10hp and I do 1 dmg per round or he has 1000hp and I do 100dmg per round. [/quote


Except that you deal less damage than on previous editions, enemies has way more hp and LArian inflated hp even further, is not as if damage and health are equally getting inflated.

In fact, there are an "oblivion effect", where you gain far more hp than damage and at high levels, fights becomes an tedium...

[quote=DuderusMcRuleric][Everyone remembers Level 1-2 fights in TTRPGs that took like 15 rounds and were pretty close. As the PCs are getting stronger, the fights will shorten significantly, since the PCs can more effectivly focus and CC enemies down.
Due to the highly increased performance of both PC and NPC in BG3, the low level fights are already affected by this effect. Fast, short and deadly for either side.


Actually is the opposite. An warlock with an Eldritch Blast can OHK another warlock with low con at lv 1 with good rolls. But at lv 20, an warlock can sustain multiple critical hits from another lv 20 warlock without any problem.

Originally Posted by Sven_
In an interview with Swen from last year he argued that you'd missed a lot in D&D, which according to him wouldn't be very fun in a video game.

Maybe reducing some of the AC whilst pumping HP to make up for that has been done with that in mind in parts too.


The best CRPG's are this RPG's where enemies dodge, armor deflect blows, hit enemies are hard but each hit deals a lot of damage. JNobody deserve everything being an bullet sponge.