To fix up a DRASTIC misconception that have been spouted as truth in this thread:
Larian has stated that the difficulty for this EA is the intended "Hard" difficulty. Not story mode, not normal difficulty. Hard. They are intentionally doing this to gather data on which fights may be harder or easier than intended.
This feels like "easy" with a lot of cheese sprinkled on top.
If this is really the "hard" difficulty the following things need to happen:
- Barrels get realistic weight and placement
- Long rest has consequences (like random encounters)
- Visibility cones are extended so you can't hide in plain sight and cheese with Stealth
- Disengage is an action
- Shove uses an attack
- Jump in combat triggers an AoO
- Free backstabs every turn are removed
- Equipping a Shield is an action (switching equipped weapons can be instant or a bonus action, but the end of turn Shield cheese needs to go)
- Armor can not be removed much less equipped in combat
- Wizards can not learn literally all spells (ok maybe this is a bug?)
- Magic pockets are removed so you can't use items from whoever's inventory who isn't even in the same fight
- Torch is not the best weapon
- add more enemies rather than give everyone fire and acid bombs and paint every battlefield in surfaces
- Goblins get their stats back
