I also would like to flink in that when people use the argument "but it's not TT it's a videogame it needs to be fun" they forget something very important. They forget to add "for me". Instead pretty much always making the assumption that they speak for the majority.

Well. I, personally would find it more fun if it followed closer to the TT. Which means that cantrips shouldn't create surfaces and damage at the same time. That shove shouldn't be a bonus action. Hide should be a bonus action only for some classes and need a feat taken for the others. Encounters should be trimmed down as 20+ enemies is not something a lvl3 party should meet. That scrolls should be for casters only. That surfaces and barrels not disappear entirely but are toned down greatly and only exists as strategic options in some encounters. That spells like sleep doesn't become useless because of HP buffering etc.

And I don't even play the tabletop version. Haven't for 25 years. So why do I wish it to follow the 5e D&D rules more closely than they do now? Because as someone that loves crpg's, it would be something new. Something that hasn't been truly successfully done so far. A true transition from TT to cprg where the main difference is that the DM can't improvise on the go. I don't want another NWN clone. Or a DOS clone set in Forgotten Realms. Or PoE or Kingmaker. Pick inspiration from everywhere but create something that really can't be compared to the other series more than a few similarities.

Considering that Larian Studios only has one strong IP(Divinity) with two top sellers(DOS 1&2), I think it's imperative that they show us that they are able to create this. And I think that so far they are showing promise but that the solution should never be to stray from the 5e d&d rules if it can be fixed in other ways. Because if they get stuck in the same game design that has worked for them before, they will soon fall behind the next upcoming studio with a smash hit on the market.