Originally Posted by Stabbey
Originally Posted by Zorax
I think there is a rather simple solution for everyone in this thread:

- if you want to hit regularly and come through the story without much optimizing take a low difficulty whre AC and attributes for enemies are lowered but keep their HP as in DnD ruleset
- if you want to play hardcore DnD take a higher difficulty level with pretty much all stats as in the rules (there will be a few deviations but that is unavoidable)
- if you want a high difficulty but a game mechanic based on bloated HP stacks and safe hits as 95% of all games out there just play one of them or wait for DOS3


It's not simpler. It's simpler for a forum poster to SAY. It is not simpler for Larian to implement.

Adding a second mode or an "option" to the game would mean needing to make three completely separate builds for testing balance and mechanics, and to support all three modes. That is essentially tripling the workload of the design and QA teams, and tripling the time and resources needed, and likely reducing the quality of all modes.

That is a LOT more work than essentially reverting a lot of their changes closer to 5e and then making smaller tweaks from there to keep it closer to 5e, but still fun for most people.

So why don't they start with hardcore 5e rules for the "hard" difficulty?

Then for "normal" difficulty lower the ACs, let everything be a bonus action etc.etc. whatever they think is more "fun".

For me fun is having to think in combat instead of merrily spam free and bonus actions and jump and cheese with a huge arsenal of Gouda.

Last edited by 1varangian; 18/10/20 02:23 PM.