Originally Posted by iril
Originally Posted by AerobicThrone
Why selling anything in the first place? Just kill the merchant and get the money if you wish.


True, you have a point. But I do hope that the notoriety system is well thought out. There have to be consequences for those actions, or it feels odd.

I do wonder if it is logical to have the merchants have the items on them, and not in the chests - bags or other containers usually standing around them. Perhaps I am nitpicking, but somehow it feels off.




On this note even a lot of indie games put all of merchsnt's loot in locked containers, and you can steal it at night with similar thieving systems to those in Skyrim, but with a chance of getting caught and jailed based on your skill level.

Pickpocketing in D&D is just vastly insufficient and simple compared to something like Kenshi.

Last edited by DumbleDorf; 18/10/20 04:03 PM.