My most current opinion here is to keep surface effects on cantrips but tune the surface effects. Firebolt feels so strong because it hits so many times now; it hits so many times because fire surface does damage on hit.. then at the beginning of the targets turn, then the moment the target tries to move if they dont jump and/or a proc from burning debuff (which was rarely seen in 5e at these early levels). Dex saves should be possible on fire surfaces, like it is for Fireball and other area based effects in 5e. Part of the problem is all of the surfaces need to follow 5e rules, not Divinity rules; and 5e usually does hit rolls for single target effects, and save rolls for area effects. Fire surface is an area effect that is currently only reducible with niche racial/class features whereas the other effects can be avoided with a successful save roll.

Adjust fire surface to 5e rules, give us save rolls against fire, even if its just a "half damage on success" roll


Last edited by pill0ws; 18/10/20 04:10 PM.